i’m a 3d artist and interactive

experience designer. currently, i’m

completing my masters in cs at dartmouth

with focuses on modeling and vr design.

i’m a 3d artist and interactive

experience designer. currently, i’m

completing my masters in cs at dartmouth

with focuses on modeling and vr design.

my background in psychology, studio

art, and digital art empowers my

love for immersive interactions!

my background in psychology, studio

art, and digital art empowers my

love for immersive interactions!

click & drag for 3d!

case studies for the projects

below are available on desktop.

On this project, I modeled, textured, rigged, and

animated all assets; led level design; and assisted

with technical art.

On this project, I modeled, textured, rigged,

and animated all assets; led level design;

and assisted with technical art.

Movements is a music-driven desktop experience built

in Unreal Engine 5 exploring gamified synesthesia.

Movements is a music-driven desktop

experience built in Unreal Engine 5

exploring gamified synesthesia.

10 weeks / unreal engine 5 / maya / figma

10 weeks / unreal engine 5 / maya / figma

movements

movements

game design

game design

On this project, I modeled, rigged, and animated a

library of dynamic animals; led a gamification

redesign; and mentored a team of designers from

concept to completion.

On this project, I modeled, rigged, and

animated a library of dynamic animals; led a

gamification redesign; and mentored a team

of designers from concept to completion.

Anivision nurtures empathy and learning for the

animals of the Bornean Rainforest by transforming

players into them in VR.

Anivision nurtures empathy and learning for

the animals of the Bornean Rainforest by

transforming players into them in VR.

2 years / unity / maya / figma

2 years / unity / maya / figma

anivision

anivision

ar/vr

ar/vr

subvrsiveland

subvrsiveland

As creative intern, I led all visual and organizational

aspects of the project including user research, level

design, technical art, and animation.

As creative intern, I led all visual and

organizational aspects of the project including

user research, level design, technical art, and

animation.

Subvrsiveland in Roblox seeks to teach Subvrsive's

clients (like Netflix and Amazon) about the

‘metaverse’.

Subvrsiveland in Roblox seeks to teach

Subvrsive's clients (like Netflix and Amazon)

about the ‘metaverse’.

10 weeks (internship) / roblox studio / figma / maya

10 weeks / roblox studio / figma / maya

ux process

ux process

They demonstrate skill throughout the 3D design

process: from UX research, to VR handtracking,

to character modeling and beyond.

This collection of personal, academic, and

professional projects exhibits a broad collection

of works that I've made over the past four years.

This collection of personal, academic, and

professional projects exhibits a broad collection

of works that I've made over the past four years.

1-3 weeks / maya / blender / substance painter

1-3 weeks / maya / blender / substance painter

library

library

models & more

I'm currently looking for new learning

opportunities! If you're hiring, please

reach out.

I'm currently looking for new learning

opportunities! If you're hiring, please

reach out.

I've worked on a small mountain of projects since I

discovered my love for digital and interactive

design, and they've all taught me so much.

I've worked on a small mountain of projects

since I discovered my love for digital and

interactive design, and they've all taught me

so much.

get in touch!

get in touch!